Fallingwater Stippling. Done with copic pens. Shadows drawn digitally with Procreate. 8.5 x 11

Doric Column Detail. Done with graphite pencils. 8.5 x 11

Menerbe Residence. Done with graphite pencils. Freehand. 11 x 17

The Arches of Pont Julien. Done with watercolor pencils. Freehand. 11 x 17

Staircase of Maison Basse. Done with graphite pencils and pen. Freehand. 11 x 17

You may also like

A Return to Rapture- A Bioshock Immersive Experience
A conceptual project focused on creating a themed environment based on the video game "Bioshock". The entrance to the environment and queue leading to the main hub are modeled below.
Barcelona Pavilion
A case study done in Revit of Mies van der Rohe's Barcelona Pavilion.
The Jacksonville School of Culinary Arts
The focus for this project was to create a multi-use facility in downtown Jacksonville that included a residential, retail and culinary school program. I focused on using the interaction between the private and public spaces and the abundant natural daylight of Jacksonville to create memorable spaces that were guided by daylight, but driven by experience.
Digital Concept Drawings and Renderings
Built 2 Last: URBAN SWALE DISASTER SHELTER
For this Capstone project, I sought to implement a organically fluid form of architecture that responds directly to the natural environment in order to find a sense of harmony, even in times of disaster. By having dynamic 3D printed curves, as one of the main structural components, new opportunities were explored to take advantage of flooding from climate change while mitigating the damage done to the structure.
Savannah Icekeeper Stadium
A stadium that seeks to find harmony between two contrasting elements, the hot humid environment of Savannah and the frigid temperatures required by ice rinks. By using passive sustainable techniques and site manipulation, my goal was to provide an innovative game day experience that utilizes the existing qualities of the site to its best advantage.
The Summit: Escape from Ikal Mino
The focus for this project was to create an escape room walkthrough attraction with a developing story that would reveal itself as guest went through the experience. I participated in the schematic design process and fabrication of the show set and props. as well as the operation of special effects, lighting, and guest circulation. Getting able to create an engaging experience with a limited budget and footprint was a very valuable learning lesson.
Back to Top